#include "Particle.h"


Particle::Particle(void)
{
}

Particle::Particle(const Particle& other)
{
	mass = other.mass;
	force = other.force;
	velocity = other.velocity;
	position = other.position;
	ttl = other.ttl;
	color = other.color;
	state = FALLING;
}

Particle::Particle(float _mass, Vector3f _force, Vector3f _velocity, Vector3f _position, int _ttl, CL_Colorf _color)
{
	mass = _mass;
	force = _force;
	velocity = _velocity;
	position = _position;
	ttl = _ttl;
	color = _color;
	state = FALLING;
}


Particle::~Particle(void)
{
}
